Nurm

Description:

== Created Using Wizards of the Coast D&D Character Builder ==
Nurm, level 3
Githzerai, Druid
Primal Aspect Option: Primal Guardian

FINAL ABILITY SCORES
STR 10, CON 14, DEX 13, INT 10, WIS 20, CHA 8

STARTING ABILITY SCORES
STR 10, CON 14, DEX 11, INT 10, WIS 18, CHA 8

AC: 16 Fort: 13 Ref: 13 Will: 17
HP: 36 Surges: 9 Surge Value: 9

TRAINED SKILLS
Heal +11, Insight +11, Nature +11, Perception +11

UNTRAINED SKILLS
Acrobatics +3, Arcana +1, Athletics +2, Bluff +0, Diplomacy +0, Dungeoneering +6, Endurance +2, History +1, Intimidate +0, Religion +1, Stealth +1, Streetwise +0, Thievery +1

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Githzerai Racial Power: Iron Mind
Druid Feature: Wild Shape
Druid Attack 1: Pounce
Druid Attack 1: Chill Wind
Druid Attack 1: Grasping Tide (Druid)
Druid Attack 1: Frost Flash
Druid Attack 1: Wind Prison
Druid Utility 2: All-Encompassing Nature
Druid Attack 3: Tundra Wind

FEATS
Level 1: Ritual Caster
Level 1: Wintertouched
Level 2: Implement Focus (Staff)

ITEMS
Ritual Book
Animal Messenger
Comprehend Language
Staff Implement x2
Hide Armor x1
Ten-foot pole
Travel Papers
Trail Rations
Surveyor’s gear
Standard Identification Papers
Manacles, iron
Lantern
Hempen Rope (50 ft.)
Desert Clothing
Cold-weather clothing
Cold Iron Shackles
Camouflaged Clothing
Spear x1
== End ==

Bio:

Nurm

Advocates of Refuge Rebelkr